
Looks like a good option if you are starting out and would like to get that first game out there as quickly as possible. Premium licensing options are stated as coming soon. The free licensing option requires you to add a splash screen to your app. There already have been games built using Gideros Studio available within the app store such as Tim The Timber. The tool is Gideros Studio and you can find the download page here. While you can’t compile directly for the app store you can build Xcode projects on Windows which can be opened and run immediately in Xcode on a Mac. Included with the tool is a basic IDE along with a font maker, and a texture packer so you can get started immediately within moments without the need to download any separate tools.Īlso, you can use this tool on Windows. There are a few things that I really like about this tool. I’ve come across another free Lua based option for developing games for the iPhone.
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“Complaining about Zerobrane is like complaining that a beautiful spring day is a couple degrees too warm.I’ve mentioned the open source Moai SDK for professional game developers which uses the open source Lua scripting language. You have no idea how excited I was to find this little gem! ” ( Jonathan Shieh)
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“ZeroBrane Studio has got a working debugger, full IDE feature set, small footprint, and is completely customizable in lua.

I use it for all of the work I’ve started doing in Lua.! This IDE is fantastic! ” ( Eddie Dover) I am using it usually 10 hrs every day w/o problems. I've moved over to it, forsaking my previous investment in Decoda! ” (Stephen Nichols) “IMHO, ZBS is the fastest, most-flexible, best-thought-out IDE AND Debugger I've used since I began coding professionally in 1980.

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Tutorial 8: Corona debugging Corona debugging and live coding tutorialĭemonstrates how to use debugging and live coding with Corona SDKīy showing Stack view, updating variables, remote console,īreakpoints, and using live coding to change game parameters.

Tutorial 7: Marmalade debugging Marmalade Quick debugging tutorialĭemonstrates how to configure and use debugging with Marmalade Quick engineīy showing Stack view, remote console, updating variables, Tutorial 6: Moai debugging Moai debugging tutorialĭemonstrates how to configure and use debugging with Moai 2D game engineīy showing Stack and Watch views, remote console, updating variables,

Tutorial 5: Gideros debugging Gideros debugging tutorialĭemonstrates how to configure and use debugging with Gideros SDKīy showing Watch view, remote console, updating variables,īreakpoints, and stepping through the code. Use live coding (Run as Scratchpad) with Gideros SDK to develop anĪpplication running on an actual device in real-time. Tutorial 4: Gideros live coding Gideros live coding demonstration Clipping in Gideros with renderTarget Client Side Coding Tutorial This is a tutorial about how to use renderTarget in Gideros, especially to achieve clipping. Tutorial 3: Live coding with LÖVE Live coding with Löve tutorialĭemonstrates how to use live coding to change game parameters using LÖVE In this tutorial we give a short introduction into development with Gideros using ZeroBrane Studio, an IDE with advanced editing and debugging features. Tutorial 2: LÖVE debugging LÖVE debuggingĭemonstrates debugging and auto-complete support for LÖVE game engine. Tutorial 1: Live coding in Lua Live coding in Luaĭemonstrates how to use live coding with different scripts running in ZeroBrane Studio.
